Gatherer’s garden is a strategic zombie growing game made for Topics in Game Development class at Humber North . The goal behind the creation of this game was to make a kid friendly zombie game. In this game you play as 3 kids whose goal is to properly equip the zombies that are coming out of the ground so that they can be sent out into the world.
This was a group effort made by 4 people. I programmed the game mechanics such as the path creation, hit detection, and line drawing. Curtis Cabral was the production manager and was the one who made the code for the animations and did the level design. Max Lim was the one who decided on the art direction of the game, gathered the art, and was the one who came up with the initial idea for the game. Michael Burgener was the one who traced the zombie art and animated it in flash. Note: This is a prototype so there are a few missing features such as feedback and conditions.
