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Word2Word

Click on the image to be taken to the android marketplace.

Word2Word is a word puzzle game where you change one word to another word of the same length.

This was a really fun project for me to work on and was a great learning experience

Technologies used: Andengine, java, Eclipse, SQLite

Letter Tiles from GameArtGuppy.com
Font Quantifier NBP

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Magic: The Gathering Planechase Simulator

feature graphicClick on the image to be taken to the android marketplace.
This is an app meant to Simulate a planechase deck for the game Magic: The Gathering

This app was made for personal educational purpose and is free with no ads and provides no revenue for the developer.

86 Planechase cards implemented from 2009, 2012 and promo sets
Spatial Merge and Interplanar Tunnel implemented

All card images and symbols are exclusive property of Wizards of the Coast LLC, subsidiary of Hasbro, Inc.
All rights belong to them.

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Air Time

My first release on the android marketplace. Nothing eye popping but a fun little project to do while learning the publishing process of android. Written with andengine and java in eclipse. Click on the image to be taken to the android marketplace.

feature graphic

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C++ multiplayer maze game

maze01

A Maze-ing 3: Prisoner of Maze-kaban was a basic maze solving game written in C++. A team project to teach us how to use SVN, working in a team asynchronously, basic networking using packets as a means of updating, and using SDL as a means for graphics. An additional challenge to this project was that it had to be able to connect with any other maze game that was made in this class. We were able to achieve this by agreeing to use a standard xml format. In the end, this was a really fun project to do and a great gateway to learning how to program online multiplayer.

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Homunculus Auto Feeder

feeder ss

This is an auto homunculus feeder for Ragnarok Online. This simulates mouse movements so it can bypass Harmony and GameGuard. Ragnarok has to be the active window. This is great if you’re away from your computer for a long period of time or have a laptop you can use. [wpdm_file id=1]

Written in C#. Instructions below.

NOTE: Ragnarok MUST be the active window for this to work. If you can’t see it on your screen then this program can’t see it. This program acts as if you are constantly monitoring  the window and acts accordingly. I recommend using this when you want to grind your homunculus while you sleep OR you have another computer to run this and RO on that you are not using.

If the RO window gets moved in anyway please reinput the values to reflect the new position.

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Gatherer’s Garden

Gatherer’s garden is a strategic zombie growing game made for Topics in Game Development class at Humber North . The goal behind the creation of this game was to make a kid friendly zombie game. In this game you play as 3 kids whose goal is to properly equip the zombies that are coming out of the ground so that they can be sent out into the world.

This was a group effort made by 4 people. I programmed the game mechanics such as the path creation, hit detection, and line drawing. Curtis Cabral was the production manager and was the one who made the code for the animations and did the level design. Max Lim was the one who decided on the art direction of the game, gathered the art, and was the one who came up with the initial idea for the game. Michael Burgener was the one who traced the zombie art and animated it in flash. Note: This is a prototype so there are a few missing features such as feedback and conditions.

gg

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